For-profit products
#Build products using your skills with the intention of generating economic value. This could be a short-term project or a prototype for your next startup.
Home-cooked creative projects
# Maker culture: DIY, DIWO, and recreation
DIY gets us started; DIWO keeps us going. Experienced builders, newcomers, mentors, and curious neighbors should be able to work side-by-side, with knowledge moving in every direction. A woodworker might teach joinery to someone building an electronics enclosure; a creative coder might help turn a sensor into an ambient display; a gardener might explain what the data actually means.
Recreating existing projects is welcome when the goal is learning, adaptation, and care; not lazy copying. Rebuild a project you admire to understand its underlying principles, then document what changed when it met our materials, climate, budget, tools, and community needs.
Whimsical placemaking
Low-risk experiments to build social trust, test engagement, and create infrastructure for deeper collaboration, addressing real community needs through joyful, trust-building interventions.
- Tactical urbanism coordination: Plan and deploy small-scale infrastructure tests like pop-up monsoon shelters, temporary lighting solutions, flexible public furniture, and community kitchen setups; test infrastructure solutions that could inform permanent improvements.
- Whimsical joy installations: Create playful public interventions that build emotional bonds and delight in everyday spaces: sidewalk libraries with books, neighborhood wishing trees, community story walls, Little Free Library-style boxes for more than books, and other low-risk placemaking experiments. Some examples here.
- Navigation and accessibility installations.
Ambient, interactive, and mixed-media experiments
These experiments may be purely digital or a mix of digital and reality.
- Computer shrines and ambient displays: Build small, visible systems that make the space feel alive. For example, a shrine-like terminal might show garden or weather data, occupancy, and energy use. Air-quality lights, water-level indicators, compost-status signals, or a slow dashboard could show what the building is sensing. These can be beautiful, useful, or both.
- Creative Coding & Generative Art: Build visual art and generative systems using Processing, p5.js, or openFrameworks. Create algorithmic compositions that evolve over time. Develop installations that respond to community input or environmental data.
- Live Coding & Algoraves: Real-time musical improvisation using SuperCollider, TidalCycles, or Sonic Pi. Audience-facing programming performances where code becomes performance art. Community algorave events combining live coding with visuals.
- Browser-Based & Web Art: Interactive storytelling systems accessible from any device. HTML5/CSS/JavaScript experiments for artistic expression. Responsive installations that adapt to different screens and interaction methods. Web-based tools for community event documentation.
- Physical-Digital Hybrids: Scanimations and optical illusion pieces. Projections and mapped visuals for physical spaces. Sensor-driven interactive installations.
Games, toys, and play
Play is both a design principle and a distribution mechanism. The loop we are interested in is Create โ Play โ Popularize โ Spread: what we design during maker time can become the actual content for events and play programming, then travel beyond the space into schools, family gatherings, WhatsApp groups, street corners, libraries, terraces, and neighborhood rituals.
Traditional games and folk toys deserve special attention here. They are not nostalgia objects; they are compact cultural protocols. They carry memory, movement, language, rhythm, negotiation, materials, seasons, and intergenerational knowledge. We want to keep them alive by playing them, rebuilding them, documenting their variations, and letting communities adapt them forward.
- Programming & puzzle challenges: Project Euler-style math puzzles, Cryptopals-style security challenges, puzzle hunts, logic nights, CTF-like events, creative coding constraints, demoscene-style challenges, and tiny-game jams.
- Traditional games & folk toys: Document games, toys, songs, rhymes, gestures, chants, local names, house rules, seasonal timings, and playful practices from elders and practitioners. Map how the same game changes across neighborhoods, families, Assam, Northeast India, and beyond. Rebuild tops, seed games, string games, throwing games, board markings, clay/wood/bamboo toys, and improvised sports equipment using local materials and contemporary fabrication. Create playable archives: rule cards, diagrams, short videos, printable boards, material lists, oral-history snippets, and variant maps. Host intergenerational play sessions where elders teach, children adapt, and makers document, repair, and remix with care.
- Board games, card games & tabletop systems: Explore modern board games, card games, social deduction games, party games, strategy games, and RPG-like formats. Design local variants that encode neighborhood knowledge, Assamese language, ecology, infrastructure, history, or civic systems. See boardgame-research.
- Educational play tools: Unix Pipe Card Game, Natural Number Game, language-learning decks, map games, community-knowledge quizzes, and other formats where learning does not feel like homework.
- Interactive toys & installations: Desktop Goose-style companions, screen pets, ambient characters, playful agents, physical gadgets, kinetic objects, Arduino toys, sensor-driven installations, and room-scale interactions.
- Fantasy consoles, emulators & retro play: PICO-8 games, retro gaming experiences, emulators, local multiplayer setups, and tiny-game design as a way to learn programming, art, music, constraints, and systems thinking.
- Physical competitions & real-world games: Speedcabling, cable coiling, typing races, hardware assembly challenges, repair sprints, safe silly hacker-culture competitions, geocaching, QR trails, clue walks, treasure hunts, color hunts, plant hunts, map hunts, and seasonal scavenger hunts.
For traditional games, we can also study the mechanics underneath the play: balance, aim, rhythm, probability, deception, cooperation, memory, spatial awareness, language, negotiation, and fairness. This lets us make respectful contemporary versions: school kits, street-corner editions, tabletop variants, festival play zones, PICO-8 or mobile web prototypes, and interactive installations that keep the lineage visible.
We reverse engineer existing play experiences to understand mechanics, incentives, feedback loops, pacing, fairness, delight, and systems thinking. We make DIY versions of fascinating things we find online: sandspiel-like simulations, Little Alchemy-style combination systems, tiny physics toys, desktop companions, puzzle formats, and interactive exhibits.
The aim is not only to consume games but to create them. Community members should become both players and designers, contributing to an evolving local culture of interactive experiences that reflects neighborhood creativity, traditional knowledge, and contemporary technical possibility.
Personal and social tools
Build software for yourself, your friends, or your community; not for scale.
- Personal Tools: Replace subscriptions with weekend projects. Build your own note-taking app, habit tracker, or whatever scratches your itch. It doesn't need to scale or look polished; it just needs to work for you.
- Social & Archival Projects: Open data tools, hyperlocal wiki platforms, community discussion tools (Polis-style), resource sharing apps, community dashboards, local resource maps, environmental monitoring dashboards, web archiving scripts, and data rescue utilities. In other words, software that serves a specific group or preserves what matters before it disappears. We can also go hardware/offline-first with mesh networking for emergency resilience, similar to floodnet or nycmesh.
Exploratory building
#Experiment freely with different technologies and tools: local-first software, systems programming, low-level networking, P2P systems, local AI inference, and agentic systems. Or build something with electronics, robotics, and mechanical components. Or go the crafty/fabrication route.
Build for the space
#Since the entire space comprises of smaller spaces, we have ample opportunity to build artifacts and useful utilities for the space itself. Today it might be a trellis, tomorrow a rainwater harvesting system. Think DIY sensor networks tracking soil and weather, time-lapse rigs documenting seasonal changes, homemade grow lights and climate chambers, hydroponics experiments, composting setups, or just simple garden structures. Whatever the space needs, we figure it out and build it.
Can we?
#The answer is usually yes. The process is where the fun is.
- Can we lamp it?
- Can we pot it?
- Can we frame it?
- Can we paint it?